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Windwalker: An Epic LitRPG Adventure (Ciphercraft Book 2) Kindle Edition

4.4 out of 5 stars 21 ratings

The race for Resurrection City begins with an earthquake, a rare class, and a portal to the Spirit Realm.

In the aftermath of waking the game system known as the Cipher, the newly-minted council of eleven must learn to wage war with new skills in a world that’s been cut in half.

It's a race against time and new enemies to fulfill prophecy and activate the first Rune they need to survive.

Because the alien Osuna are coming, and scripture says that only the Runelords will stand a chance when they arrive.

Can Cullen's party find the Spirit Realm’s buried city that houses the dangerous and necessary Rune? And what sort of terrible fate awaits the unprepared?

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There are 4 books in this series.

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Product details

  • ASIN ‏ : ‎ B08P2FZLNP
  • Publisher ‏ : ‎ Spike Publishing (November 27, 2020)
  • Publication date ‏ : ‎ November 27, 2020
  • Language ‏ : ‎ English
  • File size ‏ : ‎ 2.3 MB
  • Simultaneous device usage ‏ : ‎ Unlimited
  • Text-to-Speech ‏ : ‎ Enabled
  • Screen Reader ‏ : ‎ Supported
  • Enhanced typesetting ‏ : ‎ Enabled
  • X-Ray ‏ : ‎ Not Enabled
  • Word Wise ‏ : ‎ Enabled
  • Print length ‏ : ‎ 429 pages
  • Customer Reviews:
    4.4 out of 5 stars 21 ratings

About the author

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Tim Kaiver
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Tim Kaiver is an old-school gamer who writes Sci-Fi/Fantasy LitRPG. His Ciphercraft series starts out as a mix of Stargate and Final Fantasy and gets crunchier with LitRPG goodness as the series evolves into city-building and planetary defense.

His next series, Badges of Dorkdom, was published through Aethon Books under his pen name, Theo Hodges. Book one, Dreadlord Wizard is a humorous dark fantasy ode to his love of Raistlin in Dragonlance, if Raistlin was an 18-year-old dork who got sucked into a real MMORPG with the fate of worlds in the balance. You know, almost exactly like Dragonlance, lol.

Sign up for his newsletter at https://sendfox.com/timkaiver and receive the novelette, "Apocalypse Archer".

For more sci-fi, check out his Scavenger: Evolution and Scavenger: A.I. Or apocalyptic fantasy in his novel, Godsknife: Revolt.

Customer reviews

4.4 out of 5 stars
21 global ratings

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Top reviews from the United States

  • Reviewed in the United States on January 17, 2021
    If you like this book, or if you don't, leave a 4 or 5 star review please. Fans of the series want to read the next book, like I do. Tell your friends to read this book and leave positive reviews too. This series deserves it.
    2 people found this helpful
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  • Reviewed in the United States on April 1, 2021
    Picking up from where we left off with Cipher’s Quest, the first book in the Ciphercraft series, we find our motley group of heroes trying to find Resurrection City. This city is vital to the efforts of the war against the oppressive Osuna empire. As part of the quest to find this mythical city, they must activate a hidden rune, which prophecy states is an important step in helping them defeat the Osuna once and for all.

    Our group of heroes includes Cullen, who can harness the power of the wind, and his paladin friend Torek. There is Ehli the telepath and her husband Schaefer as well as their son Emmit, who also has telepathic powers. Together with their friends and allies, they must reach Resurrection City before Willo and her berserker army do. It’s a race against time as Cullen and company must improve their skills if they have any hope of succeeding in this quest. Will they succeed in their objective?

    The adventure across the planet as they face untold dangers is an exciting one. As each person splits off into disparate groups to achieve different goals, they practice their skills and level up. As the Cipher game system unlocks for people across the universe, it helps them understand how their skills work, how to improve upon them and gain new ones. They'll need all of this and more to help them defeat all sorts of enemies.

    From telepathy to archery, from hand-to-hand combat to charming others and controlling animals, more skills are unlocked than before. The Cipher also has revealed another realm different from the physical one. Now, the Spirit Realm has been opened and each person also has a Spirit Points meter now. This is important, as Resurrection City is linked to this realm, is key to each character’s personal growth and their faith in their God, Shepka.

    Each smaller splinter group faces off in their own challenges against strange, unusual, and powerful creatures in the jungle, like pancodiles, venomous snakes, and dragons. Others face off with tribes of natives, some who will become friends and some have joined the enemy side. Each twist and turn could lead to their death against unknown foes if they don’t use their newfound skills to defeat increasingly tougher enemies.

    Cullen and Torek’s tale was probably the most exciting and action-packed of the three splinter groups, facing off against a Time Mage and his train full of horrors (!) as well as a valley full of dragons. They also encounter Viera Sea. That name should be familiar to you if you’ve read “Apocalypse Archer”, a short story featuring her origin. You’ll find that the ending of that tale leads right into her appearance here. She also plays a supporting role in this novel.

    While Schaefer and Ehli must contend with trying to find their son Emmit, who was abducted and is being forced to work against his will to help his captors. Their storyline becomes crucial in unlocking the secrets of finding the rune and becomes especially crucial in this novel's finale. Their faith in Shepka increases and is tested over the course of this story.

    There’s also a clever use of role-playing games and other material that inspired this gamelit novel. This involves the use of a card and game store owned by a character named Robison. He uses dice and different types of playing cards as a part of the weapons he deploys. He also claims to have a connection to other characters trying to find Resurrection City.

    Each character grows in skills, increasing levels and acquiring new abilities as they progress throughout the novel. Each battle they fight, each wily enemy they come across presents an opportunity to learn more about themselves and what the ancient Cipher game system provides them with. Just like a video game or a role-playing game, the more they fight, the more weapons and proficiency they gain.

    With each struggle, they gain Experience points and Health points, each of which they must allocate to level up and attain more skills. The more skills they have, the more likely it is that they can face the increasingly difficult challenges that lay ahead of them. They also get stat cards, showing them what they gained after each fight and what their health looks like. Like a game, there are also smaller objectives that must be completed, leading to completing their larger goals and trying to find Resurrection City.

    It is through the prism of these challenges that we learn more about the personalities of each character. By demonstrating their strengths and weaknesses over the course of the novel, the reader experiences the moral fiber (or lack thereof) of each character through their actions.

    This is an inventive and impressive novel in the gamelit genre that moved at a rapid pace. It adds additional layers to its mythos with the introduction of the Spirit Realm as well as a plethora of new abilities for each character to utilize and learn more about. It’s also unpredictable in what will happen next, which makes for intriguing reading and tantalizing surprises. I look forward to reading the next novel in this series and seeing how the author continues to expand his Ciphercraft universe.

    Please note I received an advance copy of this ebook.
    2 people found this helpful
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  • Reviewed in the United States on January 31, 2021
    I liked this story. it entertained me and kept me reading to the end to see how it would end. The story was crazy fun but that was what I liked about it. Just drew me in. The characters were fun and the plot interesting. Had to see what Cullen would do. Just a good sequel to the first book. I was lucky to get a copy to read and enjoy and this is my honest review.
    2 people found this helpful
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  • Reviewed in the United States on November 30, 2020
    Great improvement to the first book in my opinion. I was able to follow this one a right off the bat without feeling like I too was thrown into a crazy universe haha. Now I was already involved in thos crazy universe and followed these loveable characters as the progress the cipher quest further! Plus...dragons...

    Great book with lots of action and quick pace that keeps you from wanting to put that book down.

    I was a arc reviewer for this book and loved every moment!
    3 people found this helpful
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  • Reviewed in the United States on December 2, 2020
    Sometimes I’m worried sequels won’t live up to the hype on he first book, but man I think this was even better!!! This is a great series with great characters and a unique storyline that keeps you interested throughout. Looking forward to book 3!
    4 people found this helpful
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  • Reviewed in the United States on May 5, 2021
    good story and narration!

    good continuation of the story if you like the first one you'll definitely like this one too!
    2 people found this helpful
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Top reviews from other countries

  • All the books
    5.0 out of 5 stars Excellent follow up.
    Reviewed in the United Kingdom on November 27, 2020
    If you liked the first you'll love this.
    Proper good bit of LitRPG sci-fi, and has developed really well.
    Defnibbly will be following this series based off this installment

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