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Game Artist: The Ultimate Career Guide Paperback – December 2, 2021

4.8 4.8 out of 5 stars 52 ratings

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HOW DO YOU BECOME A SUCCESSFUL GAME ARTIST?

The ultimate career guide walks you through the pitfalls and power-ups of building a career in this multi-billion dollar but secretive industry. Brimming with practical advice, for both aspiring artists and the experienced, GAME ARTIST leads you through the tricky process of career building, boosting you to the next level.

From experienced Art Director and Artist Paul Jones, GAME ARTIST provides you with the golden key to unlocking your full career potential. All you have to do is step through the door. This is a walkthrough and career guide rolled into one!

This book is for you, if:

  • You want to learn the secrets of the games industry
  • You want to get into a video game art department
  • You wonder what makes a successful game artist
  • You feel stuck in your role and want to level up
  • You want to make the leap into team building and management

You don’t know how to get promoted? That’s ok. It’s because you don’t know the rules of the game. Until now.

Having worked for the last 25 years in the games industry, learning from the ground up, Paul has experienced a wide range of high-profile companies, Epic Games (Unreal Tournament 3), Rocksteady (Batman Arkham City), TTFusion (LEGO City Undercover) and the record-smashing Star Citizen with Cloud Imperium Games.

Game Artist is split into well-defined sections, making it easy for you to pick and chose.

Level One – Job Applicant
Covering the basics – including finding your way into the industry, getting a killer portfolio ready, understanding what an Art Director wants to see, and finally, interview and salary negotiation skills explained.

Level Two – Junior Artist
Your first few months of working in a games company, paperwork and contracts, company benefits, perks and bonuses. Dive into game development pipelines and company hierarchies. What’s expected of you as a new recruit and how to succeed and avoid early burn-out, giving you a heads-up on self-care, keeping you productive, having fun and learning to climb the ranks.

Level Three – Mid, Senior and Principal Artist
Decide where you’re heading next while mentoring others and working widely with the development team. Clear career progression outlining which skills you need for the all-important Personal Development Review (PDR). How and where to upgrade yourself - communication and teamwork, creativity, productivity, self-confidence, mentoring. Chose to specialise (or not) and when it’s time for a change, how best to make an exit strategy.

Level Four – Lead Artist
Making the transition to managerial responsibilities. Development of management techniques, understanding both yourself and your team, how to build and drive a successful team, dealing with tricky situations, meetings, presentations, staff reviews and negotiation. Plus, a section dedicated to self-care - how to set time aside for thinking, planning, and artwork.

Level Five – Art Director
The high-stakes role of Art Director explained. Working with executives and publishers, team deadlines, leading from the front, managing your team and the creative process. Revealing internal and external team pipelines, concept and game team artists, outsource studios and how to get the best from them all.

Packed with hard-won information, from studios around the world, in-depth interviews with seasoned industry professionals, and advice on being the ideal professional, GAME ARTIST is the helping hand you always wanted.

No more messing, no more guessing - it's time to level up!

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Editorial Reviews

Review

"Paul has wealth of experience in the game industry, this book is of great help and enlightenment to all game artists who dream of entering the game industry or have devoted their skills to the industry for many years." - Liao Jun Hao, Art Director for Ubisoft's Far Cry 3,4,5 and 6

Product details

  • Publisher ‏ : ‎ Sonola & Jones Ltd. (December 2, 2021)
  • Language ‏ : ‎ English
  • Paperback ‏ : ‎ 362 pages
  • ISBN-10 ‏ : ‎ 1915008034
  • ISBN-13 ‏ : ‎ 978-1915008039
  • Item Weight ‏ : ‎ 1.07 pounds
  • Dimensions ‏ : ‎ 6 x 0.82 x 9 inches
  • Customer Reviews:
    4.8 4.8 out of 5 stars 52 ratings

About the author

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Paul Jones
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With over 27 years of experience as an Art Director, Paul Jones has worked on some of the biggest and most successful games in the industry. He has led teams of up to 50 artists at studios like Epic Games, Rocksteady, and TTFusion, and has contributed to blockbuster titles like Batman Arkham City, Unreal Championship 2, LEGO City Undercover and more recently Star Citizen.

He is passionate about building a games industry in which creative talent can survive and more importantly - thrive, and with the pioneer spirit at heart, has recently moved to Quebec region, Canada to help build a new studio for Ubisoft (Assassins' Creed family).

Web >>> https://www.pauldavidjones.com

Twitter >>> @pauljonesAD

Instagram >>> @pauljonesauthor

LinkedIn >>> https://www.linkedin.com/in/paulofthejones/

Tiktok >>> https://www.tiktok.com/@pauljones_artdirector

Customer reviews

4.8 out of 5 stars
52 global ratings

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Customers say

Customers find the book provides insightful and actionable advice from an industry expert. They appreciate the well-structured content and find it worth reading. The introduction and glimpse into the author's journey inspire customers.

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4 customers mention "Information quality"4 positive0 negative

Customers find the book provides insightful advice from leading experts in the gaming industry. They appreciate the actionable information and the author's journey.

"...She was already inspired by your introduction and the glimpse into your amazing journey...." Read more

"The information in this book is invaluable for someone considering or in the gaming industry...." Read more

"...still reading it through its a good well structured book with actionable information. Its a bit of a dry read but I'm still reading through it...." Read more

"Uniquely insightful - priceless advice for any aspirational gaming artists..." Read more

3 customers mention "Readability"3 positive0 negative

Customers find the book easy to read and well-structured. They appreciate the actionable information and start reading it right away.

"...She was so excited to see it and started reading it immediately...." Read more

"Excellently written and packed full of priceless advice, this is a great book for anyone looking to start out, or progress, in the gaming industry...." Read more

"I'm still reading it through its a good well structured book with actionable information. Its a bit of a dry read but I'm still reading through it...." Read more

Top reviews from the United States

  • Reviewed in the United States on December 25, 2021
    My daughter just received this gift today on Christmas. She was so excited to see it and started reading it immediately. She was already inspired by your introduction and the glimpse into your amazing journey. She looks forward to finishing the book and using it to help map out her own path into the gaming art world.
  • Reviewed in the United States on December 21, 2021
    The information in this book is invaluable for someone considering or in the gaming industry. The processes and tips apply to almost any field you would care to venture into to start or further your existing career. Buy it!
    2 people found this helpful
    Report
  • Reviewed in the United States on December 6, 2021
    Excellently written and packed full of priceless advice, this is a great book for anyone looking to start out, or progress, in the gaming industry. Definitely worth a read….
    3 people found this helpful
    Report
  • Reviewed in the United States on January 2, 2022
    Are you an artist, are you a programmer, are you just interested in how the industry works? This book is an engaging read that gives you insight into applying and working for a video game company. Recommending to anyone who even has a passing fascination with the industry.
    One person found this helpful
    Report
  • Reviewed in the United States on September 10, 2022
    I'm still reading it through its a good well structured book with actionable information. Its a bit of a dry read but I'm still reading through it. Nothing more to say for now.

Top reviews from other countries

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  • Wiborg1978
    5.0 out of 5 stars Must have book
    Reviewed in Germany on January 4, 2022
    Ich bin schon seit langer Zeit ein großer Fan von Paul und seiner großartigen Arbeit. Dieses Buch ist ein Muss für jeden, der Game Artist werden möchte, da es viele echte Ratschläge, Tricks, Tipps und Einblicke hinter die Kulissen bietet, die helfen können, in diesem Bereich erfolgreich zu sein. Ich kann es nur empfehlen!
    Report
  • Dan
    5.0 out of 5 stars Paul lights the way to a successful career as a game artist
    Reviewed in the United Kingdom on December 20, 2021
    Sage words from an author with gold plated credentials. This is a comprehensive end-to-end view of a career as a game artist, from application, to climbing the ladders and ultimately through to directorship. In particular, I like the sense that all this comes from the heart with Paul Jones sharing from genuine experience rather than lecturing. Advice given helps not only steer the reader, but also set expectation and highlight where the reader may need to push themselves outside of their comfort zone.

    As well as career advice, the book blends in the realities of working in the games industry and how people can expect to fit into the wider picture of gaming projects. What a fantastic resource for any budding game artist to have at their fingertips. Well structured and well written - highly recommended.
  • Brett
    5.0 out of 5 stars A great journey through the eyes of an industry veteran.
    Reviewed in Australia on December 21, 2021
    Paul will guide you on various aspects of industry-specific roles, stages and personal attitudes and attributes to stay sharp and driven. A well written and engaging read for those looking to refine their career direction or learn about it for the first time.
    Customer image
    Brett
    5.0 out of 5 stars
    A great journey through the eyes of an industry veteran.

    Reviewed in Australia on December 21, 2021
    Paul will guide you on various aspects of industry-specific roles, stages and personal attitudes and attributes to stay sharp and driven. A well written and engaging read for those looking to refine their career direction or learn about it for the first time.
    Images in this review
    Customer image
  • Alexander L.
    5.0 out of 5 stars A must-have book from an industry expert
    Reviewed in the United Kingdom on December 24, 2021
    I've been a massive fan of Paul and his work for quite some time, and when I found out that he was writing a book, I just knew I had to have it.

    This book is a must-have for anyone looking to become a game artist, as it provides plenty of genuine advice, tricks, tips, and behind-the-scenes knowledge that can help you succeed in this field.

    You should buy the book and read it for yourself (you won't regret it), but I've walked away feeling renewed and invigorated in my desire to succeed and hopefully, one day, get my foot in the door of the industry.
  • Jale
    5.0 out of 5 stars Fabulous book for any digital creative
    Reviewed in the United Kingdom on December 21, 2021
    I bought this, read it, and immediately shared it with as many of my friends as I could. This is a fantastic book for anyone in any digital creative role. While focussing on game art, designers in other industries would also find a great deal of valuable advice here.

    The book is well written, well structured, very entertaining and easy to read. It's packed with advice, anecdotes and deep explanations of everything from management structures to pension advice for artists. I can't imagine a more thorough guide on the subject.