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Scorched Earth: An Isekai Adventure (The Centennial Dungeon: Pygilist Book 1) Kindle Edition

4.3 out of 5 stars 130 ratings

100 people enter the dungeon. Only one is crowned Centurion.

Every century, the dungeon awakens and drags people from different worlds into a fight for their survival. The natives of the new world, Viz, equip the summoned with powerful artifacts, then send them into the dungeon. After millennia of dungeon crawls, the challenge is considered fairly safe – most summoned survive their ordeal and integrate into their new world.

Parth is a boxer from Earth who lost everything – his family, his career, his inner fire. The dungeon’s summoning is a new beginning. Especially when he achieves the highest synchronization rate on record with a powerful magical artifact.

But the nobility wield the summoned competitors as chess pieces in their political games, and Parth’s strength makes him one of the most valuable pawns of all. Threats are everywhere, both monsters and men.

But Parth is done with losing. And his path to victory may have far greater consequences than he could ever imagine.

Dive into an isekai adventure with dungeon crawler elements, including powerful artifacts, treacherous zones, and dangerous monsters. Perfect for fans of GameLit, Progression Fantasy, and LitRPG!

A popular serial on Royal Road, now professionally edited and available on Amazon and Audible narrated by Vikas Adam. Buy a copy or read free with Kindle Unlimited today!

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From the Publisher

He is the Pygilist.

Every century, the dungeon drags people from different worlds into a fight for their survival.

It was a death trap until the emperor forged an armory of powerful artifacts for the summoned to wield.

9,000 years later, things have changed for the better. While the dungeon is dangerous, most of the summoned survive. The natives do all they can to prepare them. They train them, equip each with an artifact, and draft players onto teams.

Then, they enter the dungeon. The patrons and advisors of each team wait with bated breath while the general populous cheers on the fighters as they embark on their dangerous, but exciting, adventure.

Parth, the main character.

What happens in the dungeon stays in the dungeon...

Parth, a pro boxer, is one of the summoned. After achieving the highest synchronization rate on record with powerful, fire-aspected gauntlets, he is thrust into the dungeon with a team of other summoned.

The dungeon is set up like an onion and has layers within layers, each with a specific biome. Its difficulty escalates with the increasing depth. The challengers must grow stronger to survive not just the dungeon, but one another.

The nobles play their own political games in the background. Leading a team to victory is a vaunted prestige that some nobles would do anything to achieve. Trading favors for alliances, targeting promising teams early on before they grow in power – everything is fair play. After all, what happens in the dungeon stays in the dungeon.

And who better to target than the challenger with a record breaking synchronization rate and unmatched fighting experience?

Editorial Reviews

About the Author

Vikas Adam is the acclaimed narrator of over two hundred audiobooks in a wide range of genres. An inaugural inductee into the Audible Narrator Hall of Fame, he has garnered numerous awards and nominations, including Earphones, Audies, and various Best of the Year lists. A classically trained actor with stage, film, commercial, and television credits, he is also a lecturer in the UCLA Theater Department.

Harish R. Bharadwaj is a web developer and author. Unsatisfied with just creating web applications, he has long endeavored to weave a web of stories through his books. Being the son of a librarian, he grew up reading fiction of all kinds and dreamed of creating his own stories. Formerly a martial artist competing at the national level, nowadays he spends all his waking hours in front of a computer. An avid fan of hiking and adventure sports, he hopes to imbue the adrenaline rush into his books.

Product details

  • ASIN ‏ : ‎ B0CPDK1NXH
  • Publisher ‏ : ‎ Timeless Wind Publishing
  • Accessibility ‏ : ‎ Learn more
  • Publication date ‏ : ‎ January 9, 2024
  • Language ‏ : ‎ English
  • File size ‏ : ‎ 2.6 MB
  • Simultaneous device usage ‏ : ‎ Unlimited
  • Screen Reader ‏ : ‎ Supported
  • Enhanced typesetting ‏ : ‎ Enabled
  • X-Ray ‏ : ‎ Not Enabled
  • Word Wise ‏ : ‎ Enabled
  • Print length ‏ : ‎ 394 pages
  • ISBN-13 ‏ : ‎ 978-1956021479
  • Page Flip ‏ : ‎ Enabled
  • Book 1 of 2 ‏ : ‎ The Centennial Dungeon: Pygilist
  • Reading age ‏ : ‎ 13 - 18 years
  • Customer Reviews:
    4.3 out of 5 stars 130 ratings

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Harish R. Bharadwaj
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Harish used to be a martial artist and represented his state on the national stage multiple times. Nowadays, he just spends all his waking hours in front of a computer. He wishes he could fight half as well as his favorite fictional characters could. An avid fan of hiking, and adventure sports, he hopes to transcribe the adrenaline rush into his books.

Customer reviews

4.3 out of 5 stars
130 global ratings

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DEFINITELY NOT LITRPG
1 out of 5 stars
DEFINITELY NOT LITRPG
First of all, let's start with what this book is not...despite being promoted to litrpg groups, this is not litrpg, nor is it game lit. It is isekai. It is marketed as "perfect for fans of GameLit, Progression Fantasy and LitRPG." It is none of those three. It is mediocre isekai fantasy at best, or generic YA without the raging hormones. It is classified as litrpg or gamelit as an amazon category and it is not that at all. The ad copy makes it sound like Highlander ("Only one can be crowned Centurion,") but with 100 participants, and with magical artifacts! and in a dungeon! I'd read that. I wanted to read that. But that's not what this story really is. There are teams of 3 (Why 3? Why not something evenly divisible into 100, like 4 or 5? What happens to the odd one left over after the 33 teams are put together? They get a solo adventuring career.) They don't all fight to death until only one is left. It doesn't even take place in a dungeon, just a big wilderness area. The first trial (which is what they should have used instead of "dungeon") is the trial of land. 100 people are isekaid from Earth and two other parellel worlds to compete every 100 years and this has been going on for 95 iterations. Wonder how the first participants from earth fared using their goat herder skills or hunter gatherer abilities. This is just one of many things in the world building that were not thought out well. The 100 artifacts come from a brilliant person and were created 9500 years ago. In all that time, no one else has come along able to duplicate or improve what the original genius has done. Every 100 years, people from a more technologically advanced planet than Earth arrive along with people much more magically advanced than Earth, and they lend their expertise (and their cell phones and any tech or magic that got isekaid with them) to help improve things on the main planet. Think about how ludicrous that is. Can you imagine someone on earth five thousand years before the Egyptian civilization creating things so fantastic that nobody (not DaVinci, nor Jobs, nor Tesla) has been able to manage? I could overlook all this is if it was just hand waved in the first few chapters and we went straight to the dungeon, but no, we get chapters and chapters about this stuff before we get to any conflict with real stakes (and I'm not talking about the vampire kind). The main character is a sad sack boxer with a losing record who just decides he isn't going to be a loser anymore. Very originial. He gets matched with an artifact called The Pygilist. It is one of many bad portmanteaus in this book. Pyro and Pugilist only have the first letter in common, and since the vowel comes from pyro, it gets pronounced Pie-gilist. One of the parellel worlds has vampires who get their nutrition from synthetic blood. They are called sythires, no it doesn't make sense unless they were maybe synthetic vampire robots or something. There are fairies too. Our hero gets a world record synchronization score of 97% with his artifact. Since a very high synch rate means very high mana, he will have more mana than any other participant ever. Why? We are supposed to believe it's because he's a boxer and they are gauntlets, but surely other fist fighters have worn them. Fist fighting has been around for a very long time. He has no interest in fire, so you'd think a past pyromaniac contestant would have a high score, but it's one of those things that just is thrown out there for us to accept. The team angle comes in with how artifacts and people come together to make up a team of three. There is an element called entitlements and each team patron has one. This entitlement basically lets them jump to the front of the line and claim someone. You'd think that if he had a score better than any other participant ever, that everyone would try to pick him, but nope. There's also another artifact that is widely regarded as the best of the 100, so you'd think everyone would be queing up to use their entitlement on it. Nope. What happens if two patrons both want to use their entitlement at the same time? Not explained. Again, not well thought out. This novel needed a developmental editor badly. There's no real climax. It just ends at an opportune stopping point. There's no real arcs, or three/four/five act structure. There are way too many POV characters. I stopped counting at 8. Do we really need a POV chapter from the team coach, who doesn't even enter the dungeon? Nope. A chapter from a patron of another team? Nope. Maybe the POV of his patron is OK, but it's used to throw in some political manuevering that doesn't affect the main story of our isekai hero going into a dungeon. So much time is spent on unimportant matters that even at the halfway point, he's still not in the dungeon. Did we need a chapter about him going to a juice bar? or trying to buy coffee? Is it that important to the story. No. You could ditch two-thirds of the non-dungeon part and actually improve the story. The main character gets little in the way of character development, probably because there are so many other POV chapters taking up space. The novel needed a regular editor too. The dialogue is way too formal. Everyone has the same syntax and sounds like they are performing on a stage. There are typos, including some hilarious ones, like I guess you need to bring a lot of little kids into a dungeon with you. Why? Because you never know when you'll need your "first aid kids."
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Top reviews from the United States

  • Reviewed in the United States on January 24, 2025
    Stellar work from Harish Bharadwaj! Lots of action and adventure, magic and monsters. Looking forward to reading the next one.
  • Reviewed in the United States on January 11, 2024
    The story starts off a bit after the isekai, so any info about the protag is only through internal monologue or several reminders. The story is definitely picking up steam and the next installment is going to be lit.
    One person found this helpful
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  • Reviewed in the United States on February 7, 2024
    Fantastic story from beginning to end. Good characters and interesting world building. All in all, a great start to the series!
    2 people found this helpful
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  • Reviewed in the United States on February 9, 2024
    The dungeon is always hungry for mana, but the inhabitants of its planet aren't able to develop it. Therefore, every 100 years it summons 100 inhabitants of three different worlds to fight within and become its food. The locals started to help these people survive and over the centuries, it developed into a business with political implications. Nowadays, every fighter is equipped with a powerful artifact and most of them survive the dungeon just fine. Parth is a failed pro boxer who has nothing to lose. Now he has a new challenge in front of him and a renewed will to fight.

    I loved the setting of this story. The dungeon fighters are summoned from three different words. From our earth and its two parallel variants. On one, humans developed mana and became fairies with wings. On the other, vampires took over during the Bubonic Plague, and knowing they would eventually run out of blood, they changed themselves into synthires, synthetic vampires that drink artificial blood. The original inhabitants of the world are Asura-like people called D’Raacs, and they greatly benefited from assimilating the culture and technology of the other races. The dungeon fighting became a game that ended with a tournament. It's all quite complex, but suffice it to say where there is money and political power to be gained, there are going to be some underhanded practices.

    We follow both the fighter's line and the political line that is happening outside the dungeon. The book's one story felt a lot like a big setup that hinted at some political machinations, as well as some deeper mystery regarding the dungeon. Therefore, while the story wasn't groundbreaking yet, I believe the sequels can really turn it into something great. So far, the concentration was mostly on discovering the new world, the artifacts, and learning to fight with them, and on the first floor of the dungeon.

    I found our main character, Parth, to be quite engaging. While some others left behind their lives and families, for him this life became a second chance and he had a very "bring it on" attitude. He is a deeply caring person but also acknowledges that for the survival of himself and his team, one cannot hesitate to kill anyone who threatens them. The team has quite a variety of characters with different personalities and morals. There are also quite a few secondary characters that we get to know outside the team.

    All the information and characters were quite a bit to take in at first, but eventually, we got some focus on each of the team characters to get to know them a bit better. As for the information, you better be ready for some info dumps, as is often the case with the Isekai/LitRPG genre. While sometimes it was getting somewhat boring, I also found myself quite attracted to all the new stuff. I think seeing the new world from Parth's POV, who is himself excited about the discoveries, helped immensely.

    Lastly, a bit about the audio. I found it well narrated with good voice changes. Parth, as an Indian, was given a very slight accent that really suited the character and I felt it was subtle enough to be respectful.

    I really enjoyed myself with this book. I think reading from an Indian author helped with some freshness of ideas. The overabundance of info dumps and descriptions of daily life didn't bother me much. I have high hopes for the sequels.

    I received an ARC for free, and I am leaving this review voluntarily.
    One person found this helpful
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  • Reviewed in the United States on January 15, 2024
    So first off, I have to applaud the naming choice! Using a pun made me both snicker and shake my head, so good job! Anyway, on to the meat of the review.

    I really liked how the whole society in the new world was super supportive and geared to help out our MC and company. Usually people are just dropped in the new world and struggling, not here! So that was a nice change of pace.

    The political background set piece was a nice foil for the actual fighting and adventure in the dungeon, and the nobles all felt like they had some real motives behind their actions. While the origin of those motives might be a little vague in some cases, at least they are there.

    My only real ding for the story and why it’s a 4 star, is that the MC is a little flat. We get some history on him, but his whole personality is basically “I was a loser and now I’m going to be a winner.” Which is fine as a basis, but could do with a little more building.
    2 people found this helpful
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  • Reviewed in the United States on January 21, 2024
    Phylgist takes readers on a slow yet intriguing journey into the depths of a dungeon. At 40%, the pace might not be a page-turner, but fear not, because once the characters step into the dungeon, the adventure kicks up a notch.

    The author's decision to focus on children being pulled into the dungeon adds a unique twist, though the attempt to make them character focal points might leave you questioning. At 42%, you'll find yourself introduced to more characters, perhaps a tad overwhelming, but worry not – the ensemble truly shines when they unite as a team.

    However, character development might leave you wanting. The lack of 'umph' and clever banter makes the narrative feel stilted. The author's penchant for formal dialogue might raise an eyebrow or two.

    The artifacts steal the spotlight, each crafted with meticulous detail. Yet, the narrative's formality and the overuse of words like "moreover" create a barrier to the likability factor. It's like reading an English paper with a sprinkle of dungeon charm.

    Despite initial struggles, the characters grow on you, especially when the entire team collaborates. The suspension might fall short initially, but as you delve deeper, the camaraderie becomes the heart of the story. So, buckle up, because despite the rocky start, the promise of the next book in the series leaves you eager for more dungeon delights.

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